![]() Click 'Save Sprite Sheet', choose a file name, and you're done Details Filesize 39. Animation Patterns (img/animations) These are primarily the images used for animations shown as effects in the Battle Screen. As it is mid-February, we only have a couple months to get this working, so any advice would help. Place all of the individual image files you want in your sprite sheet into a single folder. You should maybe do more than just glance at the documentation but actually read the section on resource standards. The art is just a damaged buffalo sprite, I read since it's not animated you're supposed to put a $ in front of the file name, which I did.Īfter a brief search, I didn't find a similar problem thread, but I apologize if I missed one. Yet when I save it as a png file and try to load it in the game, RPGMMV only displays a tiny slice of the art. My problem is that I was creating some rough pixel art in Photoshop (which I have experience with for editing photos but not drawing) using a 48x48 pixel background. Of course, one of the issues relating to that is I haven't been able to find any Native American themed sprites (they picked a pre-Colombus time frame, so there are no horses, guns, and most town tiles are ineligible). Itll look weird in the editor still, but itll come out correctly in-game. I'm a teacher on a reservation in South Dakota, and just the other day in social studies my class was discussing how rare it is to find a Native American focused game, and so I proposed we make one. Delete the very last column of sprites (the extra run sprites), then add 3 sprites worth of padding to the right side of the file. ![]()
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